Thinking back to my first experiences with immersive 3D games like Ultima Underworld makes me remember how weird it was to have these virtual spaces mapped in memory. These places got even weirder and more real when the level of detail started to rise with Doom, Duke Nukem 3D and later Quake. These days the sensation starts to get beyond comprehension and is often undervalued by the young. Also often the action of a scene takes away from the attention and appreciation for the beauty and scope of 3D environments created by the artist. Even further mind boggling is the „natural evolution“ of games that use procedural techniques. If you want to experience some of the engines, effects and the imagination of artists in this field just head over to the Playlist by ultrabrilliant called Other Places.