No Man’s
Sky’s Technology A Behind-The-Scenes Tour


Insightful tech demo with an inspiring component.

I admire how Sean is humble and proud at the same time. Also he shares his story, the ideas and shows the tools involved. He also revived my excitement for ID-Soft back in the days. One important fact was that ID shared it’s level building tools and enabled everybody to build level and write mods with Quake C.

That’s the spirit one feels fueling this presentation. Good fortune!

No Man's Sky

No Man's Sky is an exploration survival game developed and published by the indie studio Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, and for Xbox One in July 2018. The game is built around four pillars: exploration, survival, combat, and trading. Players are free to perform within the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various sentient alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their equipment, buying and selling resources using credits earned by documenting flora and fauna, or otherwise seeking out the mystery around the Atlas, an entity at the center of the galaxy, the latter serving as the game's overarching plot (see § Plot). The founder of Hello Games, Sean Murray, had wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s with No Man...
Definition from Wikipedia – No Man's Sky

Hello Games

Hello Games Ltd is a British video game company based in Guildford, England. The company was founded by Sean Murray, Grant Duncan, Ryan Doyle and David Ream in February 2008 and has developed the Joe Danger series and No Man's Sky.
Definition from Wikipedia – Hello Games

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